Revenge of the Savage Planet
— Complete FAQ
60+ questions answered across gameplay, co-op, upgrades, collectibles, platforms, story, and technical topics. Use the search or browse by category.
The main story takes 12–16 hours to complete at a natural pace. A thorough playthrough that catches most collectibles runs 20–28 hours. Full 100% completion — every Orange Goo deposit, all Kindex entries, all achievements — typically takes 35–45 hours.
These times assume normal difficulty and no guide use. With ROSP.org trackers, completion times drop by an estimated 6–10 hours.
There are four planets: Stellaris Prime (volcanic starting world), Xephyr (dense jungle canopy), Cryo Station (frozen caverns), and Noxious Ridge (toxic endgame zone). Each planet has its own biome, creature set, boss fight, and full suite of collectibles.
If you enjoy exploration-focused games with a strong sense of humour, satisfying upgrade loops, and optional co-op — yes. The game excels at making exploration feel rewarding, with collectibles hidden in genuinely clever locations rather than padding.
It's best compared to a lighter, satirical version of Metroid Prime or Subnautica, minus the survival pressure. The co-op experience is one of the most polished in the genre.
There are four main bosses — one per planet. The Canoptrix Queen (Stellaris Prime), the Verdant Colossus (Xephyr), the Glacial Warden (Cryo Station), and the Apex Predator (Noxious Ridge). Each has 2–3 phases and a distinct fight style. See the full boss guide for phase-by-phase strategies.
The Kindex is your in-game encyclopaedia. Pointing your scanner at any creature, plant, or object and holding the scan button adds an entry. You don't need to complete it to finish the story, but completing it is required for 100% on each planet and unlocks the "Full Kindex" achievement — the hardest achievement in the game.
Practical tip: scan everything immediately on sight even if you're mid-combat. The scanner has no cooldown and costs nothing.
The Grapple Hook is a suit upgrade purchased at any Upgrade-o-Rama terminal for approximately 75 Orange Goo. It is not a story unlock — you need to collect enough Goo first. It's the second-highest priority upgrade after Jump Boost. Look for glowing orange anchor points on walls and ceilings — these are your grapple targets.
You can fast travel between planets from your Habitat at any time. Within a planet, there is no traditional fast travel — but Sprint Boost and the fluid movement system (Jump + Double Jump + Grapple + Slide) make traversal very fast once you have the full mobility upgrade set. Sector-to-sector travel rarely takes more than 2–3 minutes with full upgrades.
Revenge of the Savage Planet offers multiple difficulty options at game start and can be changed mid-game. Standard difficulty is appropriate for most players. A higher difficulty increases enemy damage and aggression. Difficulty does not affect collectibles, achievements, or Kindex entries — everything is obtainable on any setting.
Revenge of the Savage Planet uses automatic checkpoint saves — there is no manual save option. Collectibles (Orange Goo, Kindex scans) and upgrades save immediately when collected. Boss arenas autosave on entry so you never replay the approach. Story progress saves at major milestones.
Yes. The full campaign supports 2-player online co-op throughout. Co-op is entirely optional — the complete game including all bosses, all collectibles, and 100% completion is achievable solo. There is no local split-screen co-op; both players need separate game copies online.
From the main menu, select Co-op → Host Session or Join Friend. If hosting, your session appears in the friends list. Both players need the game on compatible platforms. Once connected, the second player appears in your world immediately with full control.
Looking for a co-op partner? Use the Co-op Finder on our Community page or join #co-op-lfg on our Discord.
Orange Goo collected and Kindex scans completed save for both players. Story mission progress only saves to the host's file. If you join a friend's game at a further point in the story than your own save, you'll need to replay missions in your own file — but all collectibles you gathered carry over permanently.
PC platforms (Steam and Epic Games Store cross-play with each other). Full cross-play between PC and consoles (PlayStation / Xbox) depends on current patch status. Check the official savageplanet.games patch notes for the latest cross-play compatibility matrix — it has changed across patches.
No local co-op or split-screen. Co-op is online only. Both players need their own copy of the game and a network connection. There is no couch co-op mode.
Co-op offers real advantages: boss fights become significantly easier with one player binding and one dealing damage, some two-player platforms are only reachable cooperatively, and the game's humour hits harder with someone to share it with. However, solo is completely viable and many players prefer the quieter exploration rhythm of a solo run.
Jump Boost at ~40 Orange Goo is definitively the best first upgrade. It opens the upper half of Stellaris Prime — an area containing more Goo than the upgrade costs. The investment pays for itself within 10 minutes of purchase. Follow it with Grapple (75 Goo), then Stomp (35 Goo post-patch), then Double Jump (60 Goo). See the complete upgrade guide for the full priority list.
Unlocking every upgrade in the full tree costs approximately 880 Orange Goo. The game contains over 1,400 Goo in total across all four planets including deposits, creature drops, and environmental sources — so thorough exploration yields more than enough for a complete build.
Yes — all upgrades are permanent and universal. Once purchased, an upgrade applies on every planet for the rest of the game. You never lose upgrades when travelling. The upgrade tree is shared across all Upgrade-o-Rama terminals on all four planets.
Every planet has at least one terminal — large glowing orange machines. Stellaris Prime has two terminals: one very close to your starting crash site and one in the mid-zone (requires Jump Boost to reach). Subsequent planets each have one main terminal on the primary route, plus a buildable terminal you can construct at your Habitat after finding the Workshop Schematic on Planet 2.
Two upgrade changes in the December 2025 QoL patch: Stomp Attack cost reduced by 20 Goo (from ~55 to ~35 Goo), making it cheaper than Double Jump and a viable early-game priority pick. Scan Boost range increased by ~15%, improving its value for Kindex work. All upgrade costs on ROSP.org reflect post-patch values.
You cannot soft-lock yourself — all upgrades are always available and nothing is permanently missable. However, spending early Goo on Armour Plating or Survival upgrades before getting Jump Boost and Grapple slows your exploration significantly, since those mobility upgrades unlock the areas with the most Goo. There is no wrong order, but there is a most-efficient order — see the upgrade priority guide.
Orange Goo is the primary upgrade currency. Every suit upgrade is purchased with Goo at Upgrade-o-Rama terminals. It is found as glowing orange deposits scattered across all four planets — in hidden alcoves, behind waterfalls, atop ledges, and in secret rooms. Collecting it is the core exploration loop.
Fixed deposits do not respawn once collected — they are permanent one-time pickups. Small scattered ground-level blobs may reset between play sessions. Creature drops provide a small, repeatable source of Goo. The major cache deposits tracked in our Orange Goo tracker are all collect-once.
No. You can return to any planet at any time to collect missed Goo. Nothing is locked behind a story timer. Some deposits require specific upgrades (Grapple, Stomp, Double Jump) to reach, so you may need to revisit planets after unlocking new mobility — but nothing is ever locked out permanently.
Our tracker covers 52 major hidden deposits worth 1,220+ Goo. Including smaller scattered blobs, creature drops, and environmental sources across all four planets, the true total exceeds 1,400 Goo. Use the interactive Orange Goo tracker to check off deposits as you find them.
For early game: Stellaris Prime Sector A and B have the highest density of easily-accessible deposits. For late-game efficiency with all mobility upgrades unlocked: Xephyr's upper canopy (Sector B) clusters several 15-Goo deposits close together. Noxious Ridge has the fewest deposits but the highest value per cache.
The most commonly missed deposits are: (1) floor panel cache rooms — use Stomp on any discoloured floor tile, (2) behind waterfalls — walk directly into them rather than around, (3) ceiling-level ledges — always look up in every new area, (4) post-boss areas on Cryo Station — three deposits only appear after defeating the Glacial Warden. Use the Orange Goo tracker to cross-reference what you've found.
It is a spiritual successor, not a direct sequel. Revenge of the Savage Planet was developed by Raccoon Logic — a studio founded by former Typhoon Studios developers who made the original Journey to the Savage Planet. The setting, tone, and gameplay philosophy are shared, but the story is entirely standalone. You do not need to play the first game to enjoy or understand Revenge.
Developed by Raccoon Logic, published by 505 Games. Raccoon Logic was founded by Alex Hutchinson and Reid Schneider, both former Typhoon Studios veterans. The game released May 8, 2025.
You play as an employee of Kindred Technologies (a subsidiary of mega-corporation Alta Interglobal) who has been made redundant and abandoned at the far edge of space. Armed with basic gear and no safety net, you must explore alien worlds, uncover what Kindred Technologies was actually doing out here, and find a way to get revenge on your former employer and return to Earth. The tone is satirical corporate sci-fi — think Office Space meets Guardians of the Galaxy.
After completing the main story you retain full access to all four planets for cleanup. Defeating the final boss opens previously locked areas on Noxious Ridge with unique deposits and secrets. The Bingo Brawl event provides post-launch seasonal content. Beyond collectibles and achievements, there is no traditional post-game expansion or new mode.
Kindred Technologies is a "wholly owned subsidiary of Alta Interglobal" — a mega-corporation that dispatches underpaid employees on dangerous alien survey missions with inadequate equipment. The company's true activities on the four planets form the central mystery of the story, revealed through Kindred Technologies Logs (terminals) hidden across each planet.
Available on: PC via Steam, PC via Epic Games Store, PlayStation 5, Xbox Series X/S, and GOG. Released May 8, 2025. Buy via the official links at savageplanet.games/play.
For the most accurate and up-to-date PC system requirements, check the official Steam store page — these can change with patches. Generally: the game targets 60fps on mid-range hardware (GTX 1070 / RX 580 equivalent) at 1080p medium settings.
Game Pass availability changes over time. Check the current Xbox Game Pass library for the most up-to-date status — we can't confirm availability as of any given date.
No — Revenge of the Savage Planet is PS5 only on PlayStation. There is no PS4 version. The game was built for current-generation hardware and does not have a backwards-compatible PS4 release.
On PS5 and Xbox Series X, the game targets 60fps at 4K. A 30fps high-fidelity mode may also be available. Performance on Series S is similar at lower resolution. PC performance scales with hardware — see the Steam page for specifics.
Full 100% completion typically takes 35–45 hours. Story alone: 12–16 hours. Remaining time: Orange Goo collection (~8–12h), full Kindex (~6–10h), achievements (~4–8h). Using ROSP.org trackers reduces overall time by an estimated 6–10 hours versus blind hunting.
Almost none. The only achievements with external requirements are tied to the Bingo Brawl event — they need the event to be active in-game. All other achievements, including combat-specific ones, can be obtained by revisiting planets and replaying encounters. Check the current event status at savageplanet.games.
Yes. Everything is obtainable in a single continuous playthrough. The recommended approach is to fully complete each planet before advancing — this ensures you have maximum upgrades for each new planet. You can revisit any planet at any time, so nothing is locked out mid-game.
Each planet tracks its own completion separately. Per planet: all Orange Goo deposits, all Kindex entries (creatures + plants), all planet objectives completed, and all secrets discovered. Globally: all four bosses defeated, all habitat upgrades built, and all achievements unlocked. Use our 100% Completion Checklist to track every category.
The full Kindex is consistently the hardest category. Some creatures only appear in specific environmental conditions, a few require triggering precise interactions to scan, and the Noxious Ridge entries are particularly obscure. The "Kill 10 enemies in one Explosive Goo blast" combat achievement is the second most commonly noted difficulty spike.
For PC crashes: verify game files via Steam (Library → Right-click → Properties → Installed Files → Verify), update GPU drivers, and ensure you meet minimum RAM requirements. For console crashes: restart the application, check for a pending system update, and if persistent, reinstall the game (your save data is stored in the cloud). Report persistent bugs at savageplanet.games/support.
The in-game counter tracks cumulative Goo collected, not current Goo held. If you've spent Goo on upgrades, the counter reflects total collected across the playthrough. If a specific deposit visually disappeared but didn't add to your count, this is a known occasional visual bug — reload your checkpoint (return to Habitat and re-enter the planet) and revisit the deposit location.
Bingo Brawl is a seasonal in-game event that adds a competitive bingo-style challenge board to the game. Players complete in-game tasks (exploration, combat, scanning) to fill bingo cards and earn exclusive event rewards. Events are time-limited — check the official site for the current event schedule. Our news section covers each Bingo Brawl with a full guide when active.
Some Kindex entries have specific scan conditions: boss entries must be scanned during the fight, not after. Some creatures must be scanned while performing a specific behaviour (feeding, nesting, etc.). A few entries require you to be within a tight proximity range — the Scan Boost upgrade significantly helps here. If a creature won't register, check our Kindex guide for that specific entry's conditions.
Official bug reports and feedback go to Raccoon Logic via the official support page. For community discussion of bugs and workarounds, our Discord server has a #bug-reports channel where the community often finds solutions faster than official channels.
Ask in our Discord server — hundreds of experienced Pioneers ready to help. We also update this FAQ weekly with the most common new questions.
