Revenge of the Savage Planet: Beginner's Guide — Tips, Tricks & First Steps

Revenge of the Savage Planet
Complete Beginner's Guide

You've just been abandoned on the edge of the galaxy by a corporation that doesn't care whether you survive. This guide will make sure you do. We cover everything a new Pioneer needs — from your very first Orange Goo to the upgrade that changes the entire game, plus the five mistakes that will cost you hours if you don't read this first.

01What to Do First (Your First 20 Minutes)

The opening of Revenge of the Savage Planet drops you into a crash site with minimal explanation. The game trusts you to figure things out — which is great design, but it means you can waste your first hour going the wrong direction. Here's the optimal opening sequence.

1
Scan everything you see immediately
Your Kindex scanner has no cooldown and costs nothing. Every creature, plant, and object you scan adds an entry and some yield XP or unlock dialogue. Make it a habit from second one — scan before you shoot.
2
Collect every Orange Goo deposit you walk past
Orange Goo is your upgrade currency and it's everywhere. The small glowing orange blobs sitting on the ground cost you nothing to collect — never walk past one. They respawn between sessions on most planets.
3
Find your first Upgrade-o-Rama terminal before exploring
There's one very close to your starting area on Stellaris Prime. Locate it early so you know where to return when you've accumulated enough Goo. Even with your very first batch of Goo, you can unlock one upgrade that will immediately change your experience.
4
Don't rush — exploration rewards you massively
This game hides its best content off the beaten path. If you see a ledge you almost can't reach, or a gap that looks nearly jumpable — it's worth investigating. The game is built around rewarding curiosity.
5
Set up your base Habitat early
Your Habitat is your home base and respawn point. Customise it and — crucially — build the storage pens near it. Creatures you capture with your Lasso can be stored here, and some yield passive resources.
💡
Pro Tip
The very first area of Stellaris Prime contains more Orange Goo than most players find on their first run. Look up, look behind waterfalls, and check under ledges. Many deposits are placed just out of default line-of-sight.

02How Orange Goo Works

Orange Goo is the central economy of the entire game. Everything in the Upgrade-o-Rama costs Orange Goo. Understanding how it works — and how to maximise your collection — is the single most impactful piece of knowledge for a new player.

🟠
What Orange Goo is
Small glowing orange deposits found across all four planets. Each deposit gives a fixed Goo amount (usually 5–20). They come in clusters and solo deposits hidden in nooks and caves. Total count across all planets: 200+ deposits.
Currency
🔄
Does Orange Goo respawn?
Most standard deposits do not respawn once collected — they're one-time pickups per planet visit. However, some creature drops and environmental sources can yield Goo repeatedly. Don't rely on grinding; prioritise thorough exploration instead.
Important
📍
Can I miss Orange Goo permanently?
No — you can always return to any planet and collect Goo you missed. Nothing is locked behind a time window. However, some deposits require specific upgrades (like Grapple or Double Jump) to reach, so you may need to revisit areas after unlocking new mobility.
Good News
⚙️
How to spend Orange Goo
Take it to any Upgrade-o-Rama terminal (the bright orange machines scattered across each planet). The upgrade tree is shared across all planets — you spend Goo once and the upgrade applies everywhere. Upgrades do not deactivate if you spend all your Goo.
Upgrade Currency
⚠️
Common Mistake
Many beginners hoard Goo waiting to "save up for the best upgrade." Don't do this. Spend your Goo as soon as you have enough for a priority upgrade. Every upgrade compounds on the ones before it — the sooner you have them, the more Goo you find using them.

For a complete map of every Orange Goo location across all four planets, see our interactive Orange Goo tracker.

03Best Upgrades to Unlock First

The upgrade tree has dozens of options. These are the ones that change the game most dramatically and should be your first Goo investments — ranked by impact per Goo spent.

🔥 Priority 1
🦘
Jump Boost
~40 Orange Goo
Significantly increases jump height. Unlocks access to a massive portion of each planet that is simply unreachable without it.
Why first: The single highest area-unlock per Goo spent in the entire game.
⭐ Priority 2
🪝
Grapple
~75 Orange Goo
Hook onto glowing anchor points to swing, pull yourself up cliffs, and access hidden ledges. Fundamentally changes traversal.
Why second: Grapple points are everywhere — you're blocked from dozens of Goo deposits without this.
✅ Priority 3
👟
Double Jump
~60 Orange Goo
A second jump in mid-air. Stacks with Jump Boost. Essential for combat dodging and reaching a second tier of previously unreachable areas.
Why third: Doubles your vertical mobility and makes combat dramatically safer.
📌 Priority 4
💥
Stomp Attack
~35 Orange Goo (post-patch)
Ground pound from mid-air. Staggers enemies, breaks certain ground surfaces to reveal secrets, and deals significant burst damage.
After the Dec 2025 patch this costs 20 less Goo — now cheaper than Double Jump, making it a viable early pick.
📌 Priority 5
📡
Scan Boost
~30 Orange Goo
Increases scan range. Lets you scan creatures and plants from a safe distance — vital for the Kindex and for scanning aggressive enemies without getting hit.
Cheap and immediately useful for Kindex completion and safe scouting.
Later
🛡️
Armour Upgrade
~90 Orange Goo
Increases your suit's damage resistance. Less impactful early when enemies are weak, but essential for later planets and boss fights.
Good investment but save it until you're heading into Planet 3 or struggling with a boss.
ℹ️
Full Upgrade Guide
For every single upgrade in the game ranked by usefulness with exact Goo costs, visit the Complete Suit Upgrades Guide. It also includes an interactive upgrade planner.

04Combat & Survival Basics

Revenge of the Savage Planet's combat is intentionally approachable — it's not a hardcore action game. But there are a few systems that beginners consistently misuse, and understanding them makes a real difference.

The Three Goo Types

Your weapon fires three types of Goo, each with a distinct tactical use:

🟠
Standard Goo — Direct damage
Your default projectile. Reliable, fast, no special effect. Best for flying enemies and anything that needs to die quickly. Hold the trigger for automatic fire.
Default
🟢
Binding Goo — Temporarily immobilises
Shoots a sticky blob that roots enemies in place for several seconds. Essential for tough encounters — bind a powerful enemy, unload Standard Goo, rebind before it recovers. Also used in environmental puzzles.
CC / Puzzles
🔵
Explosive Goo — Delayed AOE blast
A charged shot that sticks to surfaces and enemies, then detonates after a short delay. High damage in a wide area — perfect for groups of small enemies and for breaking environmental blocks. Does NOT auto-fire.
AOE / Explosive

Survival Rules

Fight from above whenever possible
Most ground enemies can't attack you effectively while you're on a ledge or rock above them. Use your Jump Boost and high ground aggressively — this trivialises early encounters.
🔄
Bind first on anything health-bar enemies
If an enemy has a visible health bar, open with Binding Goo before Standard Goo. The free damage window is always worth the switch time.
🏃
Running is always a valid strategy
There's no shame in skipping enemies you don't need to kill. Hostile creatures don't block progress — they're optional. Save Goo and health for encounters that matter.

05Core Movement Mechanics

Movement is the heart of Revenge of the Savage Planet. The more fluidly you chain these mechanics, the more of the world opens up — and the more satisfying the game becomes.

🦘
Jump + Double Jump
Tap jump once for height, a second time mid-air for extra clearance. After Jump Boost upgrade, the base jump is already impressive — combine with Double Jump for massive vertical reach.
Core Mobility
🪝
Grapple
Aim at glowing anchor points (bright orange hooks on walls and ceilings) and press the grapple button to latch. You can release mid-swing to launch yourself in any direction. Chain grapple → double jump for extreme distance.
Traversal
💨
Slide
Sprint then crouch to slide. Faster than walking in a straight line, lets you pass under low obstacles, and has a short invincibility window during the startup frames — useful for dodging telegraphed attacks.
Speed / Dodge
💥
Stomp
Jump then press the stomp button to ground pound. Breaks specific floor panels revealing secret rooms, staggers enemies on impact, and can hit multiple enemies in a cluster. Pairs beautifully with Binding Goo — bind, stomp, finish.
Combat / Exploration
🔄
Whip
Short-range melee that launches enemies and projectiles away. Underused by beginners but critical for certain enemy types that rush you. Also used to solve physics puzzles.
Melee / Utility

06The 6 Mistakes Every Beginner Makes

These are the six things that consistently trip up new players — some waste time, some waste Goo, and one in particular ruins the early game experience entirely.

Ignoring the scanner to rush combat
Scans are instant, free, and required for Kindex completion. Always scan before engaging. You'll want that Kindex data for 100% completion and some upgrades are only available once you scan specific creatures.
Saving Orange Goo "for later"
Spend Goo as soon as you can afford a priority upgrade. The Jump Boost and Grapple unlock more Goo deposits than they cost. Hoarding Goo is strictly worse than spending it on mobility upgrades immediately.
Only using Standard Goo in combat
Binding Goo exists specifically to make fights easier. Bind every tough enemy before engaging. The free damage window makes even late-game fights trivial when you use it consistently.
Rushing to the next planet without 100%-ing the current one
Later planets are significantly harder. Get as many upgrades as you can from Stellaris Prime before moving on. The mobility upgrades you miss early will be frustrating to grind later.
Not exploring dead ends
Every dead end in this game has something at the end of it — Goo, a creature to scan, or a secret room. If a path looks like it goes nowhere, it's hiding something. The level designers use dead ends as treasure rooms.
Ignoring the Habitat customisation
Creature pens at your Habitat yield passive resources. Build pens and fill them with captured creatures early. The passive yields aren't huge, but they compound over a full playthrough into meaningful upgrade funding.

07Co-op: What You Need to Know

Revenge of the Savage Planet supports full 2-player online co-op throughout the entire campaign. Here's the essential co-op knowledge before you dive in.

🤝
How to start co-op
From the main menu, select Co-op and either host a session or join a friend's. Both players need the game on the same platform (cross-play is platform-dependent — check the co-op guide for current cross-play status).
Setup
💾
Whose progress gets saved?
Both players' Orange Goo collected and Kindex scans are saved. Story progress saves for the host. If you join a friend's game, your collectibles count is preserved but you'll need to replay story missions in your own save.
Important
Co-op advantages
Two players can divide puzzle tasks, cover each other during boss phases, and reach certain two-person platforms that are inaccessible solo. The Binding Goo synergy between two players is particularly strong against bosses.
Strategy
🌐
Finding a partner
Use our Co-op Finder on the Community page or join #co-op-lfg on our Discord server to match with players at the same progress point.
LFG
🤝
Solo is totally fine
The entire game — including all bosses, all collectibles, and 100% completion — is achievable solo. Co-op is optional fun, not a requirement. No content is locked behind multiplayer.

08Beginner Checklist — First Hour Goals

Use this interactive checklist to track your early-game progress. Check each task as you complete it.

✅ Beginner Goals
0 / 10 Complete
Found the first Upgrade-o-Rama terminal
Core
Collected at least 40 Orange Goo
Goo
Unlocked the Jump Boost upgrade
Priority 1
Scanned at least 5 unique creatures
Kindex
Built a creature pen at your Habitat
Base
Used Binding Goo to immobilise an enemy
Combat
Unlocked the Grapple upgrade
Priority 2
Found a secret room behind a wall or waterfall
Explorer
Captured a creature with your Lasso
Capture
Explored all of Stellaris Prime Sector A
Planet 1
First Hour Progress0%

09Frequently Asked Questions

What should I do first in Revenge of the Savage Planet?
Focus on collecting Orange Goo as you explore the starting area and locate the first Upgrade-o-Rama terminal. Your first Goo investment should be the Jump Boost upgrade — it immediately unlocks more of the world and leads to more Goo, compounding your progression.
How many planets are in Revenge of the Savage Planet?
There are four planets: Stellaris Prime (volcanic starting world), Xephyr (dense jungle), Cryo Station (ice caverns), and Noxious Ridge (toxic final zone). Each has its own biome, creature set, collectibles, and boss encounter. You unlock them in sequence.
Can you play Revenge of the Savage Planet solo?
Yes, 100%. The entire campaign, all four planets, every boss, and all collectibles are completable in single-player. Co-op is optional and makes some sections easier, but nothing requires two players. The game was designed to be fully enjoyed solo.
What is the Kindex and why does it matter?
The Kindex is your in-game encyclopaedia of alien life. Scanning creatures and plants adds entries. Completing the Kindex is required for 100% completion, some entries unlock lore and dialogue, and certain upgrades are only revealed after you've scanned specific species. Get into the habit of scanning everything from the start.
How long is Revenge of the Savage Planet?
Main story completion averages 12–16 hours. A thorough playthrough hitting most collectibles runs 20–28 hours. Full 100% completion including all Kindex entries, Orange Goo, and achievements typically takes 35–45 hours depending on skill level and how much you explore.
Is Revenge of the Savage Planet a sequel? Do I need to play Journey to the Savage Planet first?
Revenge of the Savage Planet is developed by Raccoon Logic (a new studio formed from former Journey to the Savage Planet developers at Typhoon Studios). It's a spiritual successor, not a direct sequel. You do not need to have played the original to enjoy this game — it stands completely on its own.