Revenge of the Savage Planet ps5 Review
Let me be real with you like we’re sitting on a couch passing the controller.
If you played Journey to the Savage Planet, the first shock hits fast. You are now third-person. I actually stopped moving for a second and rotated the camera like, “Did I hit a setting by accident?” Nope. This is the game now.
At first, it feels odd. The original felt intimate because it lived in first-person. Here’s the twist though. After about twenty minutes, the change starts making sense. Platforming feels clearer. Depth judgment improves. You see your goofy outfit flailing mid-jump, which fits the tone way more than I expected.
Exploration still carries the show.
You scan plants. You scan animals. You scan things that look edible but probably shouldn’t be. That loop remains satisfying because upgrades unlock movement options, not just damage bumps. Every planet pushes curiosity instead of checklist grinding.
Combat stays light and playful.
You are not here for sweaty aim duels. Fights feel like problem solving with tools. I remember running into a territorial creature early on, panicking, and yelling, “Okay okay, you win,” while backing off to scan a nearby plant instead. That scan paid off more than the fight would have.
The humor lands most of the time.
Corporate satire returns full force. Your employer fires you with forced positivity and prerecorded cheer. Some jokes stretch a bit long, but the vibe stays silly rather than smug. I laughed more during exploration than during cutscenes.
Performance is the mixed bag.
On PS5, the game looks clean and colorful. Dense areas can stutter. Co-op makes it more noticeable. It never broke my run, but I felt it when chaos stacked up. Solo play stays smoother and fits the pacing better.
If you want a fast, relaxing adventure with structure and personality, this works. If you expect a technical showcase, reset expectations early.
Early-Game PS5 Route
What I Do in My First 60 Minutes
This is where short-session players win.
I treat my first hour like a setup phase, not a completion sprint. The goal is movement freedom, not clearing every marker.
Scan With Purpose
Do not scan everything you see.
Scan one creature type. Scan one plant type. Move on. Early scans unlock data and small rewards, but overdoing it slows momentum. I made that mistake my first run and wasted ten minutes chasing trivia.
Follow Traversal Cues
The game quietly teaches you where to go.
Look for vertical layouts, broken paths, and suspicious ledges. Those spots usually gate progress behind an upcoming ability. When I stopped forcing jumps and started reading the space, backtracking dropped hard.
Craft Movement First
Prioritize stamina and mobility upgrades.
Damage upgrades feel tempting, but movement saves time. Better jumps and stamina let you avoid fights altogether. On controller, smoother movement reduces camera wrestling, especially in tight spaces.
Avoid Early Over-Fighting
You do not need to win every encounter.
If a creature feels spongey or annoying, leave it. I literally said, “We’ll talk later,” and walked away from more than one fight. The game rewards that restraint.
End at a Safe Point
Always finish a session near a teleporter or habitat.
Short sessions feel good when you stop cleanly. I learned that after quitting mid-wander and reopening slightly disoriented the next night.
This route fits into forty to sixty minutes and gives you progress that sticks.
Crossplay on PS5
If you’re planning to play co-op, cross-platform support matters. On PS5, Revenge of the Savage Planet supports online co-op, and crossplay is available, though the experience feels best when both players move at a similar pace. I tested sessions where one player rushed objectives while the other scanned everything, and desync frustration kicked in fast.
If you want the full breakdown of how crossplay works, supported platforms, and common co-op issues, check out our dedicated evenge of the Savage Planet crossplay guide.
Safety, Fair Play, and PS5 Etiquette
Stick to intended mechanics.
Avoid exploits, save tricks, or external mods. They can break progression and risk account issues on PSN. The game already gives enough flexibility without cutting corners.
In co-op, communicate pacing.
One player rushing scans while the other sprints ahead causes desync frustration fast. Talk it out. Ping things. Keep sessions chill.
If you hit bugs, report them.
Most issues are minor, but feedback helps patches land faster.
Quick FAQs
Is Revenge of the Savage Planet on PS5?
Yes. Digital and physical versions released May 8, 2025.
Does the PS5 version run at 60fps?
No. It targets 30fps with stable pacing in most solo scenarios.
Is split screen available on PS5?
Yes. Local split screen and online co-op both work.
Can I upgrade from PS4?
Yes, with the PS4 disc on a PS5 that has a disc drive.
